A Beginner’s Guide to 3D Photography – Part 1: Introduction

3D imaging has made a bit of a splash in recent years through high definition cinema such as the IMAX system and through the development of 3D TV. It may surprise you to learn that this is by no means a new phenomena and whilst recent technological innovations have improved the convenience and quality of […]

A Beginner’s Guide to 3D Photography – Part 2: Shooting for 3D

Although as discussed in part 1 there are a number of different ways of generating a 3D simulation, they all require the same source image material. Consequently we can shoot for 3D in the same way regardless of our chosen realisation method. Essentially we need two images, one to to represent the viewpoint of the […]

A Beginner’s Guide to 3D Photography – Part 3: Stereographs

The concept behind a stereograph is not complex, it is simply a matter of creating two images to represent left and right eye viewpoints (as described in part 2), placing them adjacent to one another and then viewing them up close, preferably with a dedicated viewing device, so that each eye sees only one image; […]

A Beginner’s Guide to 3D Photography – Part 4: Anaglyphs

Whilst the principle behind the anaglyph is perhaps more complex and challenging than that of the stereograph, the procedure required to make one is much quicker and surprisingly simple. Before we get to that stage however, we need to obtain some special 3D anaglyph glasses, or better still, make some.

A Beginner’s Guide to 3D Photography – Part 5: ‘Wobble Gifs’

The third technique involves the creation of a looping gif animation which is in effect oscillating between the two images (left and right) rapidly. This will give an impression of looking into a 3D space, although arguably it is not as pronounced as the previous methods.